Game developer interested in systems, tools, and content that comes from math.
I got into software because I wanted to make games, and that is still the work I care about most. Along the way I have spent time on mobile games, a small 3D engine, live-ops tooling, and other C++ systems outside of games.
Those years helped. They taught me to read code I did not write, to pay attention to performance and memory, and to stay with a bug until the cause is clear. I try to bring that same care to anything I build for play.
What I enjoy most is when math does some of the authoring. Procedural terrain, parametric shapes, noise, simple filter chains, behaviour rules, graphics, and sound synthesis are the parts I get lost in. I like systems where a few numbers can change the result, and the result still feels deliberate.
I share experiments here as I make them. Some are finished. Some are just me trying to understand an idea by building it